3D Interactive Web Experiences

WebGL and Three.js experiences, venue explorers, product configurators, and interactive brand experiences.

Three.js
WebGL rendering engine
GLTF
Optimised 3D assets
Scroll-driven
Interaction design
Conversion
Integrated with booking/commerce

Overview

Custom 3D and interactive web elements built for venues, products, and brands that benefit from letting users explore rather than just read. Delivered for hospitality and entertainment venues with scroll-driven 3D explorers, product configurators, and interactive spatial walkthroughs.

What we build

Inside the 3D Web Experiences build

  • Scroll-Driven 3D ExperiencesThree.js, WebGL, and GLTF model pipelines optimised for fast web performance across devices, visitors explore without loading delays.
  • Interactive Venue & Product ExplorersSpatial walkthroughs, product configurators, and venue maps that convert passive visitors into engaged prospects who can picture themselves in the space.
  • Conversion Flow IntegrationBooking, commerce, or lead capture flows integrated into the 3D experience so exploration drives actual business outcomes.
  • AI-Based Ad Reporting LayerLayers AI reporting and management on the digital ads driving traffic to those experiences, closing the loop between creative engagement and spend efficiency.

Sample workflow

How it runs in practice

01

Hospitality Venue Explorer

User lands on venue page. Scroll triggers 3D model of the venue space. User navigates through rooms, clicks on event spaces, sees capacity and setup options. CTA to book a tour opens pre-filled with the specific space they were exploring.

Stack

Tech we work with

Three.jsWebGLGLTFBlenderReactNext.jsGSAPTypeScript

Frequently asked about this build

How does performance hold up on mobile?

We design with performance budgets from the start. Mobile visitors get optimised asset pipelines, LOD switching, and graceful degradation to 2D fallbacks if needed. We don't build 3D experiences that kill conversion rates on mobile.

Who provides the 3D assets?

Either party. We can model assets from reference photography, work with existing 3D files, or commission models from our 3D artist network. We define the pipeline at scoping.

Every build is shipped from scratch around your exact workflows and tools, and the source code is yours to keep.

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